Undermining a company's influence involves taking on PvP-oriented Faction Missions and other objectives within the territory. This part of the battle takes place outside the actual War. Once all Territories and Settlements have been claimed, however, the only way to wrest control from an opposing faction is to declare and engage in a War campaign against them. Claiming a fort will give control of the entire territory to the Company and by proxy, the Faction they belong to. At the game's launch, when all territories are unclaimed, claiming a territory is done by simply paying a claim fee at a Territory's Fort. Companies can lay claim to a Territory and its Settlement for their faction. Within Factions, players can create or join Companies, which are player-run organizations akin to guilds or clans in other games. Early in the game, players will be able to take on a Quest line that leads to joining one of these factions, setting them up for future endeavors. These three factions are locked in a constant struggle with each vying for control of Aeternum, its Territories and resources, each with their own motives and schemes for the future of the island. Each player belongs to one of the three Factions: The Marauders, The Syndicate and The Covenant. War is the driving aspect of Territorial Control in New World. Defenders win by holding off the attacking army for 30 minutes. Victory Conditions: Attackers win by capturing all 3 Rally Points, breaching the Fort's Gates and then taking the final capture point.Companies that contribute the most during the Influence War will get to lead the charge as the Vanguard.Influence is gained by completing PvP-oriented Faction Missions within the Territory.A Territory must first be thrown into conflict via an 'Influence War' before Companies can declare War against it.Anyone can engage in War at any level, as long as they have joined a Faction.War is a 50 on 50 Player-versus-Player game mode designed with Territorial Control in mind.This page covers information on the War mechanic, all the systems it ties into as well as tips on waging a successful campaign. Each side has differing objectives and tasks that will lead them to success in a War campaign. War is declared and waged between opposing Factions and Companies vying for control of Aeternum's various Territories. War in New World is a Player-versus-Player (PvP) component of the game that ties into Territorial Control.
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