![]() Mysterious planetary disturbances continue to destabilise the universe. Progress may be tracked from your Mission Log in No Man’s Sky, or from the Galactic Atlas. ![]() It was tremendous to see the surge in community research progress following the release of Synthesis! The Helios, Hyperion, and Eos visages are now available for purchase at the Quicksilver Synthesis Companion, and progress has begun to unlock the visage of Iteration: Tethys. If you share your base online and would like to see it featured at the Anomaly, please remember to include your portal coordinates, current galaxy, username and platform when you post it. We hope you enjoy the set we’ve highlighted, and we intend to keep rotating the selection on a regular basis. Directly experiencing the community’s creativity up-close like this has been a fascinating and strangely intimate experience for the team. It will immediately begin to play a unique pattern of procedurally-generated music.Įxample ByteBeat loop by No Man’s Sky audio director Paul Weir ( course, as a base part, all your creations are fully shareable – we look forward to hearing what you come up with!Ī new set of community bases has been selected for the Featured section of the Space Anomaly teleporter. Learn the module blueprints from the Space Anomaly, then construct and power your ByteBeat Device within your base. Dedicated audiophiles have the option to explore deeper, manually sketching out note sequences, rhythms, and even manipulating the raw sounds.Īudio enthusiasts interested in reading more about the original concept of ByteBeat music may find this article a good starting point. ByteBeat formulas are made out of simple waveforms that are manipulated through maths – but by default, the device handles all of the mathematical heavy lifting, procedurally generating random presets for you to play with. Once placed in your base and powered, the ByteBeat will immediately begin to produce sound. We love playing around with music toys like Teenage Engineering Synths or FruityLoops, and we like the idea of creating something that can encourage anyone to make cool audio. Over the last few weeks one of our coders got obsessed with making an audio creation tool for the community, we were so excited about it we thought it’d be a nice surprise to release it. Our team always likes a creative challenge, and audio is one of our big passions. Credit to community creators DjMonkey, G_Man_D, Nukie000, Whimblo and ActionPantsGaming for the bases featured in this trailer.īase building is a big part of what people spend their time doing in our game, and a frequent request is for the ability to add sounds and music to their construction.
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