![]() ![]() Up until he discovers you haven’t actually gone there to stop him and are actually just on a hunting trip, anyway, at which point he’s so disappointed he begs you into trying to foil his plot. Professor Nakayama is… not very good at being a villain, but he’s excited by the prospect of it. There are some genuine laughs throughout, particularly whenever the piece’s villain – Professor Nakayama – turns up. If you’re hoping for an entire campaign that’s as funny as the mission The Name Game, you’ll be a bit disappointed.īut perhaps only a bit, because the dialogue has its high points. And as for Hammerlock himself… well, he’s likeable enough, but he’s a bit too weak and characterless to carry the brunt of the dialogue. These untamed wilds feel open and dangerous, certainly, but they also feel a bit empty and repetitive, and some lack the visual spectacle and the sense of place that locations possessed in both Borderlands 2 and the previous DLC packs. There are a very small number of quest givers, a small number of quests, and the campaign’s storyline is a grand total of three chapters long. The areas are all wide-open spaces – which is fine – but the rather sporadic placement of everything from quest givers to vending machines means that selling loot or handing in quests is a chore. In fact, just about everything in this expansion is a bit of a step back. Here, it signifies a lengthy, drawn-out battle against a pack of total bastards who suck up bullets like they’re Terminators made out of kevlar, and these slogs are a bit of a pace-killer. Seeing a pack of mobs no longer means a series of quick headshots, followed by a bit of blind panic and wild firing as you cut them down one by one and try not to die. While insane amounts of mob health isn’t likely to bother the people who farm Terramorphous solo, it does take a bit of sparkle out of the combat. Most of the crit locations for these enemies are small, fairly well hidden, or both in short, keep lots of ammo on hand. The giant spider beasts that dredge themselves out of the marsh will take a few clips from a large gun to put down. The large, floating, elemental spore sacs that drift above the landscape take a lot more damage than you’d expect from something that looks like a balloon with stubby wings. An early encounter with the game’s ubiquitous Bullymongs took far more ammunition than expected. Most of the enemies take a hell of a lot of punishment, actually. Fun, in a Dwarf Fortress sense of the word. They particularly like to do that last one when you’re downed and trying to kill something to get back up, incidentally just as you get something down to a sliver of health, it’s “evolved” into a Badass with a full health bar. Witch Doctors can level up everyone around them, turning regular mobs into Badasses and beyond. Witch Doctors can heal themselves and everyone around them. Witch Doctors can break Phaselock almost instantly. Witch Doctors take ungodly amounts of punishment to put down. ![]() One of these Savages is an all-new enemy type. It’s pretty much a Victorian-era interpretation of the dark heart of Africa, featuring huge, fearsome beasts and… uh… black, spear-throwing “Savages”. Big Game Hunt is centred around you and Sir Hammerlock going off on a hunting trip to a new continent called Aegrus, which appears to be composed entirely of swamp. Some of it, certainly, is down to the enemy design. Should I have gone in sooner, when things were a bit lighter? Should I have waited until I already had some juicy level 50 weapons? Is it actually just skull-fuckingly hard? No idea! “Died to the first group of enemies” hard. See, it might be because of the level at which I started or it might be because I lack any real skill, but Big Game Hunt is hard. I’m also a little unsure as to whether I maybe went in a bit early or a bit late. And now, having finished the Big Game Hunt, I’m wishing my first level 50 expansion was a better one. That’s not how long it took for me to hit level 50, mind you I wandered into Sir Hammerlock’s Big Game Hunt at the arse-end of level 49, and I’ve doubtless spent hours pissing about with friends or leaving the game running while doing something away from the computer or playing another character. Borderlands 2 came out four months ago (a lengthy stint, in this now-obsessed industry) and I have apparently played it for 86 hours, which – depressingly – may well be more time than I’ve spent savouring chocolate in my entire life.
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